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338 Game Reviews

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Finally, some chat...

Real chat, more specifically.
And you've also got Wade's backing, that's nice.

Good work.

However, you need some layout cleaning, make buttons look like they're getting clicked when you click them, and put a marker for where your text color is currenty on that rainbow.

And uh, why is cap's not honored in this chat?

A blast to play!

Just some chat and proper name identification really would help :D

And uh, some moderating tools wouldn't hurt either.

I found this amusing.

Of course, without the actual effort put into the presentation (aside from the games themselves, I'm actually talking about the menu) and the obvious humor, I'd blam this to hell.

Tis a Shame

That this won't be complete, it has SO MUCH POTENTIAL.

It just needed some polishing here and polishing there, for example, telling us that we're supposed to press that pokeball down there, and highering the frame rate significantly.

This game would've been SO good, but I understand your feelings of not being able to finish it, I can barely finish anything either...

But anyways, the effort here shows.

Artsy, but Glitchy

The fact that I could jump BEHIND the tank, and only died because I felt like it, says something about the difficulty/stability of this game.

Speed up the tank, make it hurt you on collision, and make the missiles faster.

Also, a highscore board would help, but only after you fix the above, or else we'd have some pretty wild scores.

And exactly what does the mushrooms and whatnot do anyways?

Hard to look at

If you use maple sprites, put them in good quality, not pasted together badly.
Or don't use them at all.

But the game alone was good.

Clever and For a Good Cause

I'm actually surprised about how much originality came into the making of this, it's well aprecciated.

And also, about the good cause, that just adds to the good of what you're doing.

This a good game for a good cause, a good matchup.

It's still bad.

How about you put something together that doesn't make my eyes bleed?

A white background and bad quality jpg spam?
Seriously?

It's a step up, but not enough of one.

Glitchy, but a good start.

I get this is a demo, and you didn't do too much glitch checking, well, that's what this review is for:

For one reason or another, when a person died, he his corpse was completely disproportionate to his original size.

If somebody was doing a death animation (I think) and I died before the animation's over, I start getting bombarded with free points that come infinetly.

Anyways, aside from that, it's a bit slow, but that maybe just me.

Also, nice set of weapons, and nice art style, and best of all, you had a golden gun in there, which just makes you awesome by default.

Can't wait to see the finished product.

Congratulations, You've Beated The Game

Not half bad, but I mean, this feels more like a demo then an actual game, to be honest.

The attacks looked cool, though.

And uh, you've beatED the game?
You've beat the game.

And uh, wtf is a Hyper Knuckles or Super Shadow anyways?
Hell, they never appeared in any sonic game I played.

Oh, and you could use some serious polish, the menu looks like it was cobbled together in 5 seconds then mutilated by homicidal rainbows.

razorthehedgehog responds:

Not half bad, but I mean, this feels more like a demo then an actual game, to be honest.
fixed
And uh, you've beatED the game?
You've beat the game.
fixed
And uh, wtf is a Hyper Knuckles or Super Shadow anyways?
Hell, they never appeared in any sonic game I played.
you never have played Sonic 3 and knuckles or sonic adventure 2? it's not my blame
Oh, and you could use some serious polish, the menu looks like it was cobbled together in 5 seconds then mutilated by homicidal rainbows.
well , sorry for this ...

>:(

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We Don't Need No Education

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