00:00
00:00
squidly
>:(

Age 30

Idler

We Don't Need No Education

Luncheon Kingdom

Joined on 2/16/07

Level:
27
Exp Points:
8,066 / 8,090
Exp Rank:
5,177
Vote Power:
6.91 votes
Art Scouts
1
Rank:
Police Sergeant
Global Rank:
7,159
Blams:
288
Saves:
998
B/P Bonus:
12%
Whistle:
Normal
Trophies:
18
Medals:
1,480
Supporter:
11y 4m 10d
Gear:
5

squidly's News

Posted by squidly - October 15th, 2012


Maybe.

So Game Jam 8 is a wrap, folks, and team Crystal Egg were PK Rockin' all the way home.

If you're able, and willing to get on a boat that might already be sinking, then I'll be happy to have you aboard!

Hey, if good music (among others) can help salvage a sinking ship, let's do stuff!

Heh heh...

Yea.

Anyways, so for the quarter of the competition we actually didn't have an artist, and we were all going to be subject to my wonderful pixel art.

Also, the game totally wasn't going to have jumping (Super Adventure Game Land much?)

Then TroisNyxEtienne found Hyptosis and both revealed their incredible ability to whip out great orchestral music and top notch art in a few hours.

Well, damn.

So I put in jumping.

This game went from a Boy named Cabin, to Baba Yaga sim 2012, to a fully animated moving cabin (with Baba Yaga riding on it, steering with a lollipop.)

And... Then this game happened.

Godammit Newgrounds, why is it every time I make a game, even with other people, it has to be about universal emotions?

Whatever.

So, hit up our entry:

http://www.newgrounds.com/portal/view/604450

And enjoy the Cabin Jam :D

That was the cutest thing I'll ever make in 48 hours


Posted by squidly - October 14th, 2012


Maybe.

So Game Jam 8 is a wrap, folks, and team Crystal Egg were PK Rockin' all the way home.

If you're able, and willing to get on a boat that might already be sinking, then I'll be happy to have you aboard!

Hey, if good music (among others) can help salvage a sinking ship, let's do stuff!

Heh heh...

Yea.

Anyways, so for the quarter of the competition we actually didn't have an artist, and we were all going to be subject to my wonderful pixel art.

Also, the game totally wasn't going to have jumping (Super Adventure Game Land much?)

Then TroisNyxEtienne found Hyptosis and both revealed their incredible ability to whip out great orchestral music and top notch art in a few hours.

Well, damn.

So I put in jumping.

This game went from a Boy named Cabin, to Baba Yaga sim 2012, to a fully animated moving cabin (with Baba Yaga riding on it, steering with a lollipop.)

And... Then this game happened.

Godammit Newgrounds, why is it every time I make a game, even with other people, it has to be about universal emotions?

Whatever.

So, hit up our entry:

http://www.newgrounds.com/portal/view/604135

And enjoy the Cabin Jam :D

That was the cutest thing I'll ever make in 48 hours


Posted by squidly - September 26th, 2012


This is quite literally the largest project I have attempted to date.

All in all, my file "dungeon.fla" was created on November 26th, 2011.

And here I am, almost a year later, and it's done.

It's finally done.

I wanted this to be something simple, and it really is, but it's also not - though every class has three skills, though there are three areas, you'd be hard pressed to see everything in one play through.

And even now, I want to add more, and I will add more, I just don't know what to add yet - it'll happen though.

So enjoy this, it's a labor of love, it's a labor of a lot of things.

This game took me through the strangest times, the best of times, and definitely the worst of times.

But in the end, it's a whimsical adventure, something everyone should enjoy, and something to ponder on till' the end.


Posted by squidly - August 3rd, 2012


So chaps,

This is it.

Yep, Second Wind, my little labor of love, is releasing (not on Newgrounds) on August 10th with my sponsor, Hairy Games.

The Medals-Enabled Newgrounds version will be releasing a week after, August 17th.

With twenty-one classes, three zones, twenty levels of content, countless monsters, several bosses.

Damn, this project got out of hand... FAST.

It started out as a casual Roguelike, and though it's definitely still casual (classes get three skills, one weapon, and one equip, with three main stats) it's definitely a thick cobweb of endless wit and fun.

And it's almost out now, and I can't wait.

It's a Roguelike, a text one at that, but it's also addicting, and the sweet sound of countless souls dying in the "Great Dungeon" or the two other, lower, areas, is just too much to pass.

Also, the game's got a great story that people are free to completely ignore, but by the third act, it should be apparent the true nature of what's going on, I'll guarantee you'll like it, it's a Nethacky "twist" that's sure to be a good one for anyone who appreciates a fascinating tale.

Will you become the Top Dungeoneer?

Probably not, but you can die trying!

Also, there are four endings for those exceptionally hardcore, get a better score then the rest.

A Big One's Coming


Posted by squidly - February 10th, 2012


Are they not working?

http://www.newgrounds.com/dump/item/396f65b2f754 c6203fb67b8acdddb4fa

EDIT: No, they are not.... With tinyurl links?


Posted by squidly - February 7th, 2012


There's also something about a new site, that too.

My only complaint is the splitting of the portal, I feel like without the classic portal being the DEFAULT portal, then general views on flashes will decrease.

I don't know, maybe I'm wrong, but it's all about catching eyes. I suppose with the "Latest" showing a polished view for even the worst crap, then there's more incentive for the wandering eyes to see, but what's stopping them from simply clicking on "Greatest" instead?

I feel with the "old" Portal, that just wasn't a worry.

Also, the front page looks like a mess. Too much going on.

And the forum now is just... Ugh, I'd rather see level icons front and center, I don't really give a damn about user icons. It kept things clean and efficient, and now aura's don't mean anything really.

Anyways, I don't think this Newgrounds can carry us forward for the next ten years, as the internet will likely change a thousand times over in the coming decade, and likely Newgrounds will see yet 'another' redesign.

It's inevitable.

But this will do for now.

I can enjoy it.


Posted by squidly - August 12th, 2011


If you have been following my posts lately, then you'll see that I've been seeking out Voice Actors and have been doing some alpha testing in the Flash forum.

Why, you ask?
Because I'm making a game :D

A fighting game, to be exact, a real flash fighting game, not just a simple two character bout, I'm going all in here.

The project is still (mostly) under wraps, it's taken the majority of my summer for no reason at all and I doubt it'll be completed by the end, but we can all cross our fingers and hope, can't we? No matter how unlikely...

Anyways, it's definatly my biggest project yet, nothing I've done in the past can even compare, it is, for once, an actual, full fledged, game. Something that even I WANT to play, if you know what I mean.

So yes, look forward to some previews of some sort, you can dig through my posts if you're really itching for some extra info, but I'll tell you right now that you... shouldn't. Pre-alpha's never pretty, remember that, folks.


Posted by squidly - May 11th, 2011



Posted by squidly - May 1st, 2011


Osama is dead, tis' be the greatest day of our lives.

I don't know about all of you, but I think the general population of Newgrounds has lived their entire lives in this era of an endless game of terror and counter-terror.

Watching Obama give that speech...

I'm just speechless...


Posted by squidly - November 16th, 2010


I don't even know, this is some sort of blessing.
Today is Eid-El-Adha, a huge Muslim celebration.

Until five minutes ago, I thought it was the worst day of my life.

I've been hard on my luck, lately, but this is enough to cheer me up.

Thank you Tom, thanks for the second life, and thanks to all who supported me in the Treasure Hunt!

Now, about that sequel... It certainly may come now that the praise has been so high.

Thanks again.