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We Don't Need No Education

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squidly's News

Posted by squidly - September 26th, 2022


IT'S SECOND WIND'S 10TH ANNIVERSARY!!!


10 years ago this game hit Newgrounds



I feel like the years kinda just sneak up on you sometimes. To celebrate I'm streaming my attempts at opening up the game again and seeing what's up. Maybe I'll add a class if I can make it happen!


https://twitch.tv/squuuidly


Come on in!!!


EDIT: I drew a celebration pic!



6

Posted by squidly - April 27th, 2021


Fetal Fury - You got 1 minute to blast through your insides in non-stop furious action. Kick your mom's ass and beg for forgiveness!


A game by me, @Spazkid, @JohnnyGuy, and @JohnnyUtah!


Basically a week ago I was feelin bummed out bout not releasing any games in a while, and Spazkid had just followed me after my NG Supporter tweet blew up, so I decided to hit em' up about doing a game. I really wanted to do a super Newgrounds-ey thing, like, something right outta the front page circa 2007. You know when Tom used to hire a bunch of guys to make games on NG and they pumped out the really high quality shit? And everyone was on super turbo mode outside of that too, just making classic after classic? Yea, that. I also wasn't feelin really challenged as a programmer recently, like, imo, after the last several years I firmly believe I've become a pretty frickin' competent 2D games programmer and I was like aight we can do whatever the fuck we want and I'll make it possible.


So we went ham.


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Like, really. Honestly I wasn't sold on this idea. I thought people were gonna judge me cause, yanno, I've been workin on Renaine for four years and it's very much not this. Renaine is very much E10+ while this is very much T/M rated, yanno? I'm not Edmund McMillen with no restraints. I'm stupidly unapologetically leftist and I know a lotta people are gonna look at me a bit different after this. Uh, hope I don't get cancelled for this in a couple years or somethin. It's really not that bad.


But anyways, yea, we did this game. It's pretty inappropriate. And it's also really frickin' hilarious.


It REALLY took a lot outta us. Yanno, Spazkid is like, on this shit sunrise to sunset straight. I haven't been on that mode since PAX East's/other events where I gotta clean up a demo. He was tellin me about how much he does for Nightmare Cops and how many animations don't/can't see the light of day and I was tellin him about how much I'm gonna basically not make that happen here.


I went HARD.


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I am fasting for Ramadan, man, sunrise to sunset it's no food no water, and I'm out here putting in 32 hours of programming over the last 3 days (I wasn't able to work most of Saturday or else it'd have been even higher) including practically 24 hours straight between Saturday and Sunday. I had a 6 1/2 hour stream that went until 3am and I thought I was done, man, but I wasn't. I just ate before sunrise, took a 4 hour nap, and got right back into it working my ass off until 9pm (jam deadline,) then working an extra hour 1/2 setting up the submission page and this swanky ass trailer. Like 50% of the game was done between Saturday Night/Sunday. All the sound effects programming took like 1 hour of furious implementation. Spaz sent me the ghost enemy as, like, something for the NG version down the line but 4 hours before launch I just went hard and I added it in 30 minutes. I was frickin' wildin, man. This entire time I'm out here coaching people on game jamming, too, like, this is Spaz's first jam, never used Aseprite, he learned quick but yea. Meanwhile I'm sending lines to JohnnyGuy and talkin' bout tiles with Johnny Jeff and basically was a producer for this whole thing on top of that programming. Brutal lol.


I made this trailer just on some serious exhaustion-hyper-focus thing. Also 30 minutes. Just pure condensed "what did I learn in the last 4 years of doin this PR shit for Renaine"-level distillation. I was going HARD.



Anyways, we didn't release this on NG yet cause we wanna actually polish it up. Maybe call it Fetal Fury Redux or something. Oh, about that name. Spaz was sending me files with the words Midwomb Massacre and I was like, yanno, I'm still pretty iffy on this whole thing, let's not go for that. So I was thinking of Fatal Fury and, yea, Fetal Fury was born. It's a very arcade-ey game so it fits.


Anyways, yea, I made a video game finally. After, like, 3 years since my last jam or so. And my first non-pixel art game in literally forever. I hope when we finish this game, it'll really be able to rep the classic NG scene, really be a blast to the past for some people and a return to form. It's kinda weird saying that because, well, I was never really a part of that, right? I wasn't a famous flash creator. My only decently sized game was Second Wind. I honestly do feel like I missed out, I mean, I'm 26 now. When's the last time I contributed anything worth giving a damn to NG? When I was, like, 18? I hope this fixes that. Sorta.


Anyways, enough rambling, for this moment, it just feels good to get something out there.


Hope you guys enjoy and keep kickin ass c:


Play Here

Vote Here

Like/RT Here


Tags:

16

Posted by squidly - September 11th, 2018


Lemme give you a scenario.

A year ago I was preparing for a KS that would ultimately fail. It would end up really being a train wreck, every mistake you could possible make, we did.

A year later, I now have a publishing deal and am porting to the Nintendo Switch in six languages. I'm going to show Renaine at Tokyo Game Show to an entire new audience in a country I have always dreamed of visiting since I was extremely young.

BE stubborn. Remember that you have it in you. I'm nothing special, there are better coders, I'm just persistent af. If I'd quit on the first Kickstarter failing, nothing you see here would've happened.

Follow your dreams.

More info here

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22

Posted by squidly - May 2nd, 2018


Howdy,

As a lot of you know, the Renaine Kickstarter is going strong! We're down to 48 hours left, and we're trying to get that last big push out.

What? You didn't know? Okay, so, I actually DID intend to make a newspost right when the KS started, and I THOUGHT I did, and it may sound stupid but I actually thought the post I had about the last KS was about the current one because I'm a moron. Anyways, noticed that too late, decided to not post my once in a 14 days Front Page post in the middle of the KS, and... Here we are! It's almost over, and a very hefty amount of the donations have come from Newgrounds.

So first off, thank you! You know me, NG is my home, I wish I was more active but at the end of the day this will always be my place. If Renaine works out, I never intend to leave like some others have, because we're family dammit and I sure as hell love every one of you. Especially Tom, he's kinda cute.

Anyways, well, 48 hours left. Honestly, when all is said and done and I get some lump sum delivered to make my dream a reality, that's still not the end of the ride. There's so much still to do with Renaine, because, you know, this game is my baby, and I sure as hell want to make it the best damn baby possible.

I have posted three seperate demoes on Newgrounds with wildly different amounts of progress until finally, damn finally, it worked out. That is, I repeat, one failed greenlight attempt, one failed Kickstarter, and FINALLY it worked out on attempt #3.

It's been a long journey, and it keeps going, the journey aint' over. There's still at least another year's worth of work to do with this game. I'll keep every single on of you posted while it happens. I want to come back here one day and just get on top of the NG tank and yell "Look guys, I finally did it!" But there's gonna be a long trip between here and there.

Well, that's what it is. Sorry this post wasn't as PR-Clean as everything else I've posted, it really is a ramble, but I dunno, man, I dunno. You guys, you don't need PR Clean, you know how it is, that's what Newgrounds always has been - a place where people know how it is. A creator can get emotional. We don't HAVE to clean it up, we can just *be.*

Renaine is on Kickstarter until Friday, May 5th, at 2:05 PM. I appreciate your support, and I love all of you guys.

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3

Posted by squidly - September 23rd, 2017


SKQ? Forget about it. Renaine is live on Kickstarter :D

https://www.kickstarter.com/projects/585676804/renaine

We would appreciate your support!

 

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Posted by squidly - May 11th, 2017



Posted by squidly - May 9th, 2016



Posted by squidly - August 24th, 2015


This is my THIRD game jam and every time I say 'that was fun, never doing it again' and here I come rolling back to do it again.

This is actually the first time I've worked with someone I've done a game with before. @Troisnyx

I did the minority of the art, and she made all the cool looking things.

But Jesus was that a lot of programming.

Luckily the wonderful guys at HaxeFlixel made a program that's 100% worth plugging because it really is an amazing new and improved version of Flixel with multiplatform. It's just so cool to be able to change your export and BOOM you got a desktop version. Yay.

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Posted by squidly - May 1st, 2014


Are we talking about Tom Fulp?

 

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Posted by squidly - April 28th, 2013