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Bundle Beeline Release + Daily Feature!

Posted by squidly - May 10th, 2023


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For those of you that missed it, my Ludum Dare 53 game, Bundle Beeline, was just released on Newgrounds yesterday!



There's a lot to unpack (heh) but I just wanna say this game was a labor of love, and honestly, it's insane it was done in 72 hours!


For me personally, my coding tracker says I put in 42 hours, which means quite literally 58% of my long weekend was coding including a 12 hour stream between Sunday and Monday.


Oh, yea, I streamed the whole thing. I stream every weekday, actually! At 6pm EST on Monday/Tuesday/Wednesday/Thursday and 12pm EST on Friday (for timezone reference, this post was posted at 12pm EST.) You can check that out here. It's a good time! There's a huge emphasis on music and chilling and it's a good time to get your art and/or gamedev work done.


Some people ask how it is I can stream for 6+ hours on the regular doing gamedev, and to that I say... IndieLand prep was 13 hour streams on the regular for a week xD


Once you have good company, the hours really do fly by! And vibing with people at night has built many fond memories c:


Anyhow, for Bundle Beeline, it's interesting to see what just a day more of tweaks can do. Movement since the jam was updated heavily (you can see how bad it was if you toggle the LD53 version) with a ton of things being changed like more freedom of movement when landing/tossing and a control buffer as well as... Smash DI? Like when you get hit you can DI on every bounce... We eSports now.


And look, it paid off, that extra tweaking (really kinda hauled ass personally for that one to add in Medals/Highscores and such too after the jam along with all those tweaks) really let the game shine for how it was supposed to feel playing and helped push us to a shiny Daily Feature!


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Anyhow, the team intends to keep plucking away at this game and expanding it. There was a ton we cut out like an item shop and the game was actually built to be a super arcadey n' bursty roguelike-like


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As you can see here, the level is chunked out, similar to Renaine. Each of those pieces is swappable! You were actually originally meant to begin in the middle and move outwards to four quadrants (with 4 packages, the cut package's graphic you can see in the 4th package medal.)


We can also make the world a whole lot bigger, with more delivery locations than packages so you're always moving around. Thinking of slapping a 7 minute time limit so it's like a score rush as you come back to the post office to upgrade/buy more stuff to make runs interesting. It's very bite size, digestible, not many roguelike-likes like that nowadays!


Fun Fact: Did you know that Bundle's last name is Daintree? Yep! Daintree Delivery is a family company! Actually, her entire family is all in on the delivery business and her siblings/cousins help out delivering and managing too. It's a lot of work, but it's worth it to get people what they need! After all, the postal system is what keeps people together, especially when you live in an atompunk city where things are moving all the time!


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Man... I really wanna see some Bundle fanart sometime...


Anyways, hope you're enjoying the game, and thanks for delivering with us!


6

Comments

incredible work my friend.

Thanks JC!