This game has a strong aesthetic that I dig. I'm not as fond of the writing, the ending theme feels rather forced, and there just feels like there's no place for the story to breathe.
Speaking of no place to breathe, though I enjoy the idea of a cramped space, I think doing so in this game came at the expense of platforming. I feel like Coyote Time could've eased a lot of frustrations and maybe making the ceiling just a bit higher. When designing a game, it's important to work around the flaws of your coding, this game seemed to emphasize it.
Overall good effort on a good aesthetic, the ending with the big clash was fun, I kind of just wish there was more of that and less of what the rest of the game was.