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You said it yourself

This is another button game...
Seriously, the least you could do was put in some presentation, some not 5 second drawings and some real text that isn't blocked out by your own drawings.

Blobzone responds:

yeah, ur right, but somehow the font did fuck up, should take sth like "times new roman" or sth........

Well... That was interesting

Great game, great sense of humor, and interesting subject matter.

One thing though, the guy who said that boobs cause earthquakes was Iranian/Persian, not Egyptian.

As for the save system, it really pissed me off, especially when you made paths where you had to either score a heart or a bra, and you couldn't take both.

PahuPahu responds:

He originally was arabian but we changed that for several reasons as well as the name of the game and the enemies in the second setting ... Like said before maybe we will have a deeper look at the reasons for these changes in an upcoming post on our website. :)

This game took a year to make?

Then tell me, why did is it EXACTLY LIKE EVERY OTHER MOUSE AVOIDER OUT THERE?

Just because you've got the guy following the mouse this time around, doesn't subtract from the fact that it's the same thing we've seen 1,000 times before.

You know what? Drop the mouse avoider altogether, will you?

KyleDaFox responds:

Calm down lol, I made a level a day on and off.

Frustrating

Maybe it's just because I don't get it, but I've been trying and trying, but my conclusion is this game's simply frustrating.

The physics are wonky, the propeller is ridiculously weak, and the grappling hook is too hard to aim for its own good.

This game has promise, but in its current state, it's just frustrating.

bateleur responds:

Any chance I could ask for more detail on where the physics is off? If there are problems there I'd like to play with alternative solutions.

(The propeller is intentionally weak since if you could actually fly around with it the levels would be far too easy! Of course, still not good that you find it annoying, but I thought it worth mentioning...)

Lacks Polish

I can clearly see the effort put in this game, but it simply does just lack a bunch of polish.

For one thing, the music for battles has to be started manually, AND it doesn't stop if you return to the menu.

For a second thing, the music stops altogether if you accidentally click the "choose a location" button without first picking a place.

Third thing, I don't know why, but the whole location changing system bothers me in presentation, at least make them highlight or something.

This is a good game, however, it just needed some polish.

Props on the medal and leaderboard system, though.

C01 responds:

Gah. I have to be honest, I began to rush at the end. And thats why it lacks the polish. I was getting sick of making this so I rushed to complete it and get it out and into the portal. Thanks for the tips though, I'll see if I can fix some of these things.

Some things to consider:

1. Demo's aren't allowed for the most part on NG.

2. Change the layout to make it look like the actual games (if you want.)

3. Get in some sounds.

Nice start, though.

Powerfull responds:

1. Yeah, I'm sorry. I saw that as I already typed the description and had everything ready for uploading. I didn't want to put that time to waste so I just uploaded it. I will remove it if I'm told.

2. I'm planning to do that.

3. Definitely. Seems like people really want the sounds. Maybe that'll be the first thing I do.

Thank you. Hope I'll be able to get a finished version with in a few years.

That's pretty inneficiant.

You don't have to make 63 frames for bullets >.<
Haven't you heard of dynamic text?

Otherwise, this is pretty ok.

vogxhamraks responds:

well i forgot sorry but tell me hows the tut helping?

Why do I have 1 life?

The healthbar is really deceptive here, it says I've got three lives, except as soon as I lose one, I keep respawning in the area I died, making me die repeatedly and loose ALL my lives.

Fix that, put down checkpoints, don't make somebody respawn where they died.

Otherwise, the game isn't bad, you could do some sort of dino death animation instead of making them disappear, but otherwise, the art's pretty ok.

Good work, if you had a time limit, and I have a question.
Exactly what awesome class asked you to make a game about vikings killing dinosaurs and zombie dinosaurs?

JoshuaAbate responds:

It was for a computer science class. We needed to create a game with a school theme and our mascot is a viking.

Congratulations, You've Beated The Game

Not half bad, but I mean, this feels more like a demo then an actual game, to be honest.

The attacks looked cool, though.

And uh, you've beatED the game?
You've beat the game.

And uh, wtf is a Hyper Knuckles or Super Shadow anyways?
Hell, they never appeared in any sonic game I played.

Oh, and you could use some serious polish, the menu looks like it was cobbled together in 5 seconds then mutilated by homicidal rainbows.

razorthehedgehog responds:

Not half bad, but I mean, this feels more like a demo then an actual game, to be honest.
fixed
And uh, you've beatED the game?
You've beat the game.
fixed
And uh, wtf is a Hyper Knuckles or Super Shadow anyways?
Hell, they never appeared in any sonic game I played.
you never have played Sonic 3 and knuckles or sonic adventure 2? it's not my blame
Oh, and you could use some serious polish, the menu looks like it was cobbled together in 5 seconds then mutilated by homicidal rainbows.
well , sorry for this ...

I see front pages...

And awards...
HWAAH

That was an insane future trip right there.

Anyways, this game's a bit disorienting, just for the fact that you didn't line up the curser with the mouse, it throws me off...

Anyways, yeah, scurry my future trip dialogue for clues on what I think is your future.

korded responds:

Hah, thanks, hope so - I'll see if I can change up the cursor thing a bit without it interfering with things.

>:(

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