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The true meaning of sequel.

Wow, this game looks to be the most promising yet, really...
The new war machine idea makes it stray far from the original Battallion, which was an exact clone of Advance Wars (no offense) which is a good thing, since it adds more uniqueness.

Holy crap!

That was just...
Undescribable...

It's an insane shooting indurence test with some not fitting but still fitting music in the background...

Good execution and effort.

But absolutaly no originiality.
Reminds me of end war, and too much of the same units we've seen before. Also, the superpowers don't have any difference (or any noticeable difference.) You could have at least gave them a special unit, or made them look noticeably different. It would add a whole new depth of strategy...
Make Russian tanks, defenses and super units stronger then all, U.S. ground troops, navy stronger, airforce, and support powers stronger, and Chinese Units weaker, but cheaper, and give them a higher unit max.

belugerin responds:

Well, you give me some idea, I will try to improve it as your feedbacks at next few days. Thank you for review.

And now, your feedback in the game, thanks.

What was this supposed to be?

Improve your interface, all I saw was three pictures, you click on them and you get a crappy I don't know what it is.

You'll probably forget to update it.

But you haven't yet.
I never have had an advent calender (because I'm not really christian) so I never had the experience. So this could be my only chance.

I'll check this every day that I remember to.

OctoFlash responds:

first of all: you can open an advent calendar every day. that means: 1st, 2nd, 3rd, 4th.. of december (until 24th)
since i submitted this yesterday (sunday) that means that you'll get your next secret on tuesday because tuesday is the 2nd december..

but anyways, thanks! :D

That really was a great game.

It got pretty graphically intensive and slowed down, but you never noticed it until after the ship fight, and the one on one dual with the pirate. But the controls were good (except for the annoying raft stage, but I see how hard it is to think up a control scheme for that level is.)

And ummm.... what was that ending supposed to be?
Well... I guess this is newgrounds, anything can happen.

Can't give you any compliments.

But I can't give any crtisizms neither, except for that it's too short.

I like the humor and art though.

Pretty Simple.

But hard to master, good job on this.

casinojack responds:

Thanks. There's a million and one things I thought of that could vastly improve the game, but as I mentioned it was just something to whittle away a few hours while on the train.

Thank's for doing this.

After the brutal difficulty of Days of Ruin (which I still haven't finished) it was really nice for somebody to make a game that was like the old Advance Wars and not a copy, since it was more of a fan game. And all the graphics look well drawn, good work.

You've revived the beat em' up!

You sir, are one of the greatest contributers to the flash world for this deed. I hope to see more beat em' ups in the future, I really do miss them, might even make my own if I have time...

Well back to the point, you are amazing in every sense, congratulations on this game, though still a bit glitchy (on the elevator stage, guys walking to place where you can't hit them) this is still amazing. And I like the kirby-like eating mechainic, really unique and I don't remember it ever happening in the flash world.

Good job.

I-smel responds:

Thanks. I don't I've seen a Kirby-like Flash either.

There's very few beat-em-ups like this out there because they're SO DAMN HARD to make. I've tried an failed this kind of game a lot o times.

>:(

Age 29

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We Don't Need No Education

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