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I do like plants. I do hate flies. Therefore, the video game is approvable.

🌱✅
🪰❌

Fun game, I think its only main issue is that deaths often bring you to "bad cycle" configuration of rooms with sliding blocks that cause you to just wait around. For example, in the 4 slidey spike blocks room with the red teleporters, when you die it resets you to a cycle where the blocks immediately move forward, forcing you to just wait. Same thing with the slidey upwards blocks room in the beginning of the game when you only have yellow jumps. Additionally, I feel like controls are maybe too tight with how you often can't even get on many circles in the beginning of the level without timing a jump, like when just having to fall off a ledge to get on something. Maybe consider adding acceleration, going from walk to full speed is tricky to work with.

Needs more hidden cock machine bits that fly out of bots when they die imo

It's honestly so frickin' refreshing to see a proper Newgrounds Game comin in with style. The art and music and just the sheer amount of people working on this game like some really big collab really sells it. This is what NG is all about and I'm here for it.

Didn't NG used to have a save loading API? Tried loading this on Mobile and was sad to see my save data didn't carry over.

Thanks for realizing Mike's worst nightmare - more Flash games as a result of Ruffle existing.

Can't wait for Drop Cannon 2!

TomFulp responds:

Oh man... I probably could get save files working via the API for registered users... I might take a stab at that.

I'm actually hoping to stick Drop Cannon in the arcade in Nightmare Cops at some point, so people could play it on console! Will need to update the shooting for analog sticks.

How'd you even make this online Geo you absolute madman. I'm so impressed with how much everyone involved with this project went so all out!

BrandyBuizel responds:

Magic, heroku, and tips from Austin East

That was the best 5 minutes of my life. Claymation is one of my favorite animation styles and I absolutely am in love with literally every single little animation touch in this game. The puzzles are short and sweet and this really feels like the true essence of cute little experimental web games at its best.

Thank you.

I quite like this. Moves a bit stiff, but I think the concept has a lot of potential.

lmao cheese

Congrats on making your first game! Overall solid first attempt.

For improvements I'd recommend a little more visual clarity, and a bit more "punch" to the hits of the bullet. Easing into the difficulty more would go a long way as well, constantly having them come from all 4 sides is frustrating and it really just throws you into the most difficult scenario right off the bat. Good work and I hope to see more of you and your friend's work in your future game endeavors!

Man this must've been one technically challenging game to whip up in a month. I respect that. This is also the first game I've seen in HaxeFlixel to use mode 7 so there's also that.

That being said, this game could've gone for a smaller scope and higher polish, which I feel is really the key to a game jam. If I were to be nitpicky, I'd say there's no real way to see how many items (like Tacos) I actually have, or if there is, it's hard to notice. I also think having different controls for the menu and the regular gameplay is just clunky.

Overall I respect the amount of effort this game took, I just think it could've shot smaller and done better as a result.

>:(

Age 29

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We Don't Need No Education

Luncheon Kingdom

Joined on 2/16/07

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