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The Flash strategy genre is forever changed.

That may either be good or bad.

On the good side you've certainly made an excellent game that deserves game of the month, and will be a new benchmark for future flash strategy games.

On the bad side now ammature strategy game makers (such as myself) will have a hard time getting games through the portal with a good enough score because of people making numerous future comparisons to this game right here.

Good job, but the effects of this game will be devastating, unless people will realize that not all people are masters of flash, and grade submissions on their concept.

I certainly am going to think up something revolutionary to compete with this game, and that may just be the momentum I need.

Again, this is a job well done.

The-Swain responds:

The good news for people who don't want to make really involved Flash games is that casual always wins on Flash. This game will be fun for many, but only the truly innovative yet simple games will be fun for all. That's what you should aim for ;) And me too, while I'm at it.

How like old 1981 one game it was.

I loved the ending.

Pretty good.

Good for a quick test of your mouse skills, but you need some highscores, and that would make this game better, and maybe some permanent obstacles (barrels on the street, car going out of control, police chasing you for going over the speed limit?) It would add some variety.

Good amount of effort.
Good job.

Stop recycling.

I'm getting sick of this game being the same thing over and over again. Sure it's nice to use all these weapons, but they don't feel much different then the each other, the only weapon that litterely made me say "OH SHIT" is the nuclear anti-virus bomb. But generally this game tops the unforgiving charts in my book. You only get 3 lives, and no continues, and it's a long game, I could only reach the 28th level before I got sick of it, level select really needs to be in the next game, and also just tell us how many there are in total. And every level feels the same, and the spike level with the tail whipping, is just plain unforgiving, face it, the tail whip isn't accurate enough to do a level like that.

Here are some suggestions:

Make the tank have a bigger range of fire.
Make the tank effect enemies (if it did, I didn't notice.)
Be able to destroy the tank (would be epic.)
Go to a level design course.
Get some folder climbing animations.
Get some more variety in weapons.
Make some computer like things hinder, or help your progress (maybe you could use your mouse to help out.)

This game is promising, but it really needs to stop being the same thing over and over again and be different.

Got boring after a bit.

It just got too easy at one point, and the base missiles were really strong and really cheap, ad for the base itself, ships would dismantle them.

Good job though.

But next time, add more variety, different missions or something.

I wish my bubble wrap was like this.

Do you know where I can buy some?

Kabillion responds:

hahaha when i find some I'll let you know!

Nothing special.

The customization was a nice twist, but otherwise, this was to easy and too generic.

Wtf?

I don't get it.
Smooth animation though, good controls, good.

Awesomer then awesome

Now that the cake menace has been destroyed, it's good to see something as awesome as this.

Good job, lots of options, it's all good.

Intresting.

Haven't completed the game, but I know we got a front page submission when you got birds coming out of the TV.

And the thought tha you got time t put so much into the TV is amazing.

>:(

Age 29

Idler

We Don't Need No Education

Luncheon Kingdom

Joined on 2/16/07

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