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Now it's the other way around...

Intelligent Systems should be talking some stuff out of YOUR book. This game has evolved beyond the typical AW clone it used to be.

I mean, these units are probably the most intresting ones I've ever seen.

It really is a shocker that AW still doesn't have any mobile bases.

Anyways, good job, it's strange being blue attacking the reds, I'm so used to it being the other way around! But it's also cool using Acadian units.

However, no offense, but the music gets a bit repetitive, I mean, seriously, haven't you been using the same exact tracks since the beginning of time? I highly suggest you get some new tracks, or, what would be cool, is that you do it like AW, where each faction has its own music, maybe that's a tall order, but it would be cool.

Directions really aren't clear at all.

First of all, they're pretty much hidden in your authors comments, and second of all, they don't actually work, I don't get this game...

A bit glitchy

As in enemies don't respawn, so when he asks you to "kill all bandits" you can't really do it, since they don't respawn.

The game's still good, from what I've seen, really, A-Class work here.

Deserves a better score

The choice of music is great, and there's just a certain thing about beating up Twitter birds and Kanye West, a bit on the hard side, but it should be, I like a challenge.

However, next time around, tell the guy on the mic, or yourself, to speak more clearly.

Concept and Code is good

However, the game's a bit easy, try making it a bit harder, make things faster, you know? Also, improve the visuals, I'm all for the simple ones, but at least some flash would help you out.

meman32 responds:

I agree the visuals need help, but how far did you get, it gets hard at 30,000 points, which is very soon after 10,000 the speed at which you get score increases.


Well, how do I put this nicely?
It's just not... well... original, and, well, the graphics kinda suck.

FGFProductions responds:

I know. I might redo one but actually put some effort into it. Yeah I should really change the graphics to better cause yeah. I know they suck. Orginality. I will look into it. (never)

Don't like text based games...

Without even a good interface, I can clearly see you were trying to be like Pandemic, but Pandemic has a good interface, and is a bit deeper, and well, less texty. I can't actually see any work put in to make you actually feel like you're doing something, and stratagies were almost completely impossible to make since you couldn't actually clearly get exactly how things would affect the virus.

Try making things clearer and more organized, and well, look better.

X6FlashDev responds:

Okay, thanks.
I'll do that.

It's Good, but it's also Bad.

The good part is that the game's well coded, and it has some neat ideas.

The bad part is the fact that the game is WAY too slow, and complete mouse control can get annoying in a game like this, in all honesty, keyboard controls would've been a better idea. Also, you need some sort of music.

mihailoff responds:

I'll add some speed
I was trying to add keyboard support but that was real hell: sometimes you need long radius, sometimes short. Maybe i'll find solution, i don't know right now.
Music maybe will be later, need to find musician :)
Upd: speed and music


I think I could say that, anyways, this is a hard game, but the upgrades make no sense whatsoever, even more so for me, who lives in the U.S. where we don't play cricket or whatever this is.

Anyways, nicely made, and uh, I think you've figured out the thing about the death animations...

Godammit my EYES!

They hurt... A lot, ow... At least slow the background down, I mean, he's breaking the speed limit, and I don't know that many trash cans that can fly that fast, or cops for the matter, or anyone that can aim at those speeds, anyways the game's still pretty well made.

You're a bit late to the party though, a couple of months late.

JoSilver responds:

sorry about your eyes... I'll see what I can do...




We Don't Need No Education

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