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Hard to look at

If you use maple sprites, put them in good quality, not pasted together badly.
Or don't use them at all.

But the game alone was good.


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Clever and For a Good Cause

I'm actually surprised about how much originality came into the making of this, it's well aprecciated.

And also, about the good cause, that just adds to the good of what you're doing.

This a good game for a good cause, a good matchup.


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It's still bad.

How about you put something together that doesn't make my eyes bleed?

A white background and bad quality jpg spam?
Seriously?

It's a step up, but not enough of one.


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Glitchy, but a good start.

I get this is a demo, and you didn't do too much glitch checking, well, that's what this review is for:

For one reason or another, when a person died, he his corpse was completely disproportionate to his original size.

If somebody was doing a death animation (I think) and I died before the animation's over, I start getting bombarded with free points that come infinetly.

Anyways, aside from that, it's a bit slow, but that maybe just me.

Also, nice set of weapons, and nice art style, and best of all, you had a golden gun in there, which just makes you awesome by default.

Can't wait to see the finished product.



Congratulations, You've Beated The Game

Not half bad, but I mean, this feels more like a demo then an actual game, to be honest.

The attacks looked cool, though.

And uh, you've beatED the game?
You've beat the game.

And uh, wtf is a Hyper Knuckles or Super Shadow anyways?
Hell, they never appeared in any sonic game I played.

Oh, and you could use some serious polish, the menu looks like it was cobbled together in 5 seconds then mutilated by homicidal rainbows.


razorthehedgehog responds:

Not half bad, but I mean, this feels more like a demo then an actual game, to be honest.
fixed
And uh, you've beatED the game?
You've beat the game.
fixed
And uh, wtf is a Hyper Knuckles or Super Shadow anyways?
Hell, they never appeared in any sonic game I played.
you never have played Sonic 3 and knuckles or sonic adventure 2? it's not my blame
Oh, and you could use some serious polish, the menu looks like it was cobbled together in 5 seconds then mutilated by homicidal rainbows.
well , sorry for this ...


I see front pages...

And awards...
HWAAH

That was an insane future trip right there.

Anyways, this game's a bit disorienting, just for the fact that you didn't line up the curser with the mouse, it throws me off...

Anyways, yeah, scurry my future trip dialogue for clues on what I think is your future.


korded responds:

Hah, thanks, hope so - I'll see if I can change up the cursor thing a bit without it interfering with things.


You might want to switch up controls.

Maybe make it so that instead of everything is drag controlled, make the cannon aim with the mouse, and the house be controlled with the arrow keys/WASD.

But good game overall.
You might want to speed up the amount of time it takes for more then one plane to start appearing, and a money system instead of a definate upgrade, but then again, that's your call, and with some tweaking, the definate upgrade system isn't a bad idea.


Zimwik responds:

I thought it would make it more challenging to drag both the house and cannon, but I see why you thought the other system is good too. Thanks for the review!


I'm sick of these games...

Brutal difficulty IS NOT a substitute for any of the following:

1. Innovation

2. Effort

And Most Importantly

3. Fun

Now stop acting like it is.


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Not too hard, how I like it.

One thing that always gets me is in those other games, where you completely get confused and it takes ages to find out exactly what you're doing.

Not to say this game is too easy, but it strikes that sweet spot of "just right" in difficulty.

This is good.


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Holy Fuck, my eyes!

You might want to be a bit easier on the background.

And uh, I can't replay if I fail.


Thundaboom responds:

Haha yeah, I'm fixing that ;D

>:(

23

Idler

We Don't Need No Education

Luncheon Kingdom

2/16/07

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