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339 Game Reviews

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This is a wonderful start.

However, you need more of a game, what's my end goal? Where's the character progression?

Also, I highly suggest you remove money from the game, I think it actually makes it less about survival and makes the game way too easy. Instead of making life or death decisions about food or ammunition, I'm just buying everything from the loads of cash the zombies drop.

Hey look, it's finally out!

Good job on this one, Hamed, you worked your ass off - I wanna see something new next time, though, something you programmed AND designed :D

Though this is not bad either :P

I've been waiting quite a bit for this game to reach full release.
Honestly, I wish people will appreciate this game for all the tons of work that went into it.

Simply put, it's one of the best Roguelikes ever made in flash.
Even more, it's an ACTUAL Roguelike. So many games nowadays aren't, for example, Second Wind (my game) wasn't really though I would've loved it to be, but here you are, proving that a Roguelike can be made in flash, and it doesn't need to be a fully Turn Based @ moving 100-command extravegenza.

Very well done, you've earned every star.

Why is this daily 3rd?

Honestly, I think more flash games should have this level of quality, this should honestly be a model. for future "spooktakular" games :D

Hey, I liked it.

Some good stuff with simple game design.

You know, originally I was going to write about how iterative this series is getting.

But it's been a long time.

You're also Weisi.

And this game was also the best few minutes I've spent in a long while.

Nice.

Wiesi responds:

Thanks man!

>:(

Age 30

Idler

We Don't Need No Education

Luncheon Kingdom

Joined on 2/16/07

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