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338 Game Reviews

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I see front pages...

And awards...
HWAAH

That was an insane future trip right there.

Anyways, this game's a bit disorienting, just for the fact that you didn't line up the curser with the mouse, it throws me off...

Anyways, yeah, scurry my future trip dialogue for clues on what I think is your future.

korded responds:

Hah, thanks, hope so - I'll see if I can change up the cursor thing a bit without it interfering with things.

You might want to switch up controls.

Maybe make it so that instead of everything is drag controlled, make the cannon aim with the mouse, and the house be controlled with the arrow keys/WASD.

But good game overall.
You might want to speed up the amount of time it takes for more then one plane to start appearing, and a money system instead of a definate upgrade, but then again, that's your call, and with some tweaking, the definate upgrade system isn't a bad idea.

Zimwik responds:

I thought it would make it more challenging to drag both the house and cannon, but I see why you thought the other system is good too. Thanks for the review!

I'm sick of these games...

Brutal difficulty IS NOT a substitute for any of the following:

1. Innovation

2. Effort

And Most Importantly

3. Fun

Now stop acting like it is.

Not too hard, how I like it.

One thing that always gets me is in those other games, where you completely get confused and it takes ages to find out exactly what you're doing.

Not to say this game is too easy, but it strikes that sweet spot of "just right" in difficulty.

This is good.

Holy Fuck, my eyes!

You might want to be a bit easier on the background.

And uh, I can't replay if I fail.

Thundaboom responds:

Haha yeah, I'm fixing that ;D

Shame...

That this had to be submitted on Pico day, it actually deserves front page.

Meh, try sending in your next game not close to an NG holiday.

Oh, and I see you used the background from Kirby Super Star Ultra...
Should've made your own, but meh...

I'm just damn sick of these games.

Brutal difficulty is not an excuse for bad game quality, and that's true in Game Maker, and it's also true in shitty fan games made in flash.

Guys, we've all played the damn brutal game, and no, we're not going to try to finish it, and no, we don't care either.

The original I Want To Be The Guy had a unique concept (somewhat) FOR ITS TIME, but now it's a completely different playing field.

Holy shits

You successfully upped the insanity to a maximum!
You put more of everything that kept the original game good, more insane plane take downs, more chain reactions, but you DIDN'T clutter up the game and take from the simple, arcade, fun that made it great in the first place!

This is a worthy sequel to the game that had top 5 for a nice amount of weeks.

Erm, an ad as an ending?

Well, you could consider him crashing into a building as an ending.
Whatever.

I still got a laugh out of the cheesiness and novelty of this game, good work.

Fro responds:

It's kind of suppose to loop. Like he ran into the building and it explains the beginning. :P

A little sloppy, but nice.

I like the concept, and I like the execution, to a point.
Some things you never explained and was hard to get at first, such as the shotgun reload thing, I thought that was some sort of melee move, explaining these things is always a plus.

However, the game was good in general.

McRhyme responds:

I guess some more instructions would have helped the average player! It's quite technical if you want to get far into the game.

>:(

Age 29

Idler

We Don't Need No Education

Luncheon Kingdom

Joined on 2/16/07

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